It's a testament to just how great the original soundtrack is, and how faithfully transposed the old MIDI files are for instrumentation. Both are just so good! In fact, at one point I swapped to the original soundtrack and completely forgot to change back. One feature I really like is the ability to swap between the remake and the original 16-bit soundtrack at any time. Musically, the new incarnation of Trials of Mana’s modern arrangements of the original chiptune soundtrack sound phenomenal. I'm of the belief the original is the most beautiful 16-bit game ever made It's particularly noticeable late in the story when you’re calling your dragon friend, Flammie. Even docked, the Switch looks like it's struggling to hit 30 frames, and in some cutscenes the framerate looks awful. On Switch, Trials of Mana looks lovely on PS4 Pro, it's even better – and you’ll avoid the Switch’s frame drops if you play there. Trials of Mana has a gorgeous, colorful art style, with hyper-saturated colors giving everything a deep, dreamlike hue. Given the fact I'm an old man, set in his ways, I prefer the 2D pixel art of the original, but the remake translates its charm admirably in a way that kids today can appreciate. I'm of the belief that this is the most beautiful 16-bit game ever made, and the remake does a wonderful job capturing most of that beauty. Trials of Mana, known as Seiken Densetsu 3 in Japan, came out in 1995, but the original didn't see a Western release until last year's Collection of Mana.
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